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New Minegarde RPG

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Post by 17dragonboy Fri Dec 14, 2012 5:33 pm

I figured I may as well post this here, if anyone here is brave enough to venture to Minegarde.
To clarify, the RPG is mine.

So I’m on winter break now, and I think everyone else has some kind of vacation coming up.
I’d like to take advantage of this time to get an RPG started. Something larger in scale that’s not just a one shot, like “kill this” or “complete this mission.”
Something like Duvessa, Rucana, Maskata, Felyne’s Envoy or Holgarde, to anyone who has played in any of those.
Something with story that lends itself to roleplaying.
I feel like we haven’t had something like this since Duvessa (though there is Alderos).

I was thinking a monster hunter setting, and using free form.
I’m just gonna ramble to try and get all my thoughts out.

For a setting and plot, this is what I had in mind:
There’s a large island. On the island are a few main towns, plus some other little things here and there. There’s different climates (to name a few, forest, volcanic, mountainous. Can probably touch on a lot more for the sake of variety).
Something of a warband (comprised primarily of escaped gladiators/rouge monster hunters/poachers) has come to the island, basically to pillage the land. That and fight people and have fun with the women.

The players (probably medium rank monster hunters, maybe high) are called in for the following reasons:
Monster hunters have been killed on quests by poachers. Better monster hunters are required to avoid this.
The dead hunters simply need to be replaced.
The towns’ need help defending themselves, and the warband needs to be driven off if not eradicated.

What complicates things is that some people have chosen this time (probably on purpose) to start a rebellion, or an insurrection depending on how you look at it.
They may or may not be in league with the warband.
The “rebellion” is of questionable motives. It’s been heard the towns are questionable themselves, with things like corruption.

So that’s the basic idea I have at the moment.
I wanted the island so it’s kind of disconnected from the rest of the world and self contained.
I wanted a few different towns because I remember liking being able to go from one town to another (often having to for clues).
Having a variety of climates is probably good.

I was thinking of having the players be medium rank so that they are a major part in solving this problem, but there’s still things bigger/more dangerous than them.
Being high rank would make them more important, but make things easier.
I’d need to decide on this.

All the players being called to the island at once was my way of getting them all together, because I think it’s easier to roleplay when you’ve got a bunch of players together.
However, a player might start somewhere else (resident of island). They might also not be a good guy either.

In regards to taking down the warband, I plan to make it much more than just “fight them until they die or go away.” I wanted there to be a general goal that all the players work towards (unless...). This kind of draws from Duvessa, where we all had a common goal.
With the rebellion, there’d be complications (which side to take, what if it’s working with the warband). This draws heavily from Maskata.

Players we basically be able to do whatever they want, solve the problems however they chose, and take whichever sides they want (possibly just fulfilling their private goals).
Character role would be very open as well (bounty hunter, medic, thief). Some kind of monster hunter would be recommended though.

On a different note, I was thinking of involving a slight amount of magic, with an emphasis on slight. Comparable to what monster hunter does. Stuff similar to armor skills, like clairvoyance, maybe armor skin, maybe something like foresight, and then stuff like longsword energy attacks, dual sword rage, etc. But not stuff like water bending or hadouken.

Also, depending on how things go, we might have stuff like improving equipment (or just getting new equipment) and characters getting better over time (another reason to have medium rank characters).

So yeah, that’s the mess of the idea. I’ll definitely smooth stuff out later.
If you have anything you’d like to add to the idea (or questions), please feel free to say something.

So would anyone be interested in this?
17dragonboy
17dragonboy
Master Hunter (Staff)

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Post by 17dragonboy Tue Dec 18, 2012 2:11 pm

A warband of at least thirty men has come to Xoga Island and is wreaking havoc!
They’ve killed our questing hunters, raided our towns, and now they threaten to wipe us all out if we do not comply with their demands!
To make matters worse, our own people have betrayed us! They left us to join this warband and take over the island!
We cannot hold out much longer!

Please, if you ever wanted to make a difference, now is the time!

With desperate hope,
Malcolm Forestro, Village Chief of Forestro

~

Xoga Island
Spoiler:

Magic
Spoiler:

The World in General (Beyond the Island)
Spoiler:

Your Character
Spoiler:

Character Progress
Spoiler:

Playstyle of this RPG/Disclaimers
Spoiler:

Closing Notes
Spoiler:
17dragonboy
17dragonboy
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Post by Glyph Tue Dec 18, 2012 5:25 pm

I'm interested in joining, just...

I still have finals right now (hence the absence), and then I'll be on vacation for about two weeks. If I could join in after that, it might be nice, if everyone hasn't started yet or something. And, as always, the voluminous nature of your introductory posts is somewhat... stifling : P
Glyph
Glyph
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Post by 17dragonboy Tue Dec 18, 2012 5:57 pm

Them fancy words at the end had me confused for a moment.

Just to make sure you're aware, the RPG will be run on Minegarde.

You joining a little late (or even really late) would be fine. It should be easy to throw you into things.
I don't know how much longer your finals are, but I wouldn't be surprised if you join on time (or very close to).

It'd be great to have you though.
17dragonboy
17dragonboy
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Post by Spawn Fri Jan 04, 2013 3:04 pm

Name: Kylar Starfall (Thats right)
Race: Human
Age: 23
Height: 6'
Stature/Physique: slim but muscularly toned
Other Physical Descriptions: Blueish White hair (Short spikey cut), grey iris
Armor: Custom Black Khezu armor with giginox underclothing.
Weapons: Dual swords crafted from Khezu and giginox (Think like the plesioth and lavasioth dualswords) one does lightning the other poison. And a hunters bow.
Other Items: Poison Vials, antidotes, herbs and shrooms for makeing more poisons and antidotes.
Misc. Skills: Tracking, Night Hunting, quick killing strikes on small monsters and crits on larger monsters (I guess that would be like weakpoint targeting.) Medical Knowledge
Magical Ability: Poison Affinity
Armor Ability:Thunder affinity
Backstory: Orphaned at a young age and terroized by Felynes till he was a teenager, Kylar was pulled into the life of a monster assassin, at a young age. He has spent many years training to target weakpoints on monsters to put them down quickly, but being that he spent most of his time training he lacks when it comes to socializeing with fellow hunters. He has been sent on a contract to take out a rogue Rathalos but was pulled into the islands turmoil.

Spawn
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Post by 17dragonboy Fri Jan 04, 2013 10:32 pm

@Spawn: Addressed on Minegarde.


To anyone else wanting to join (Glyph), you should read the sign up thread from Minegarde. Link.
Some little things have changed around (no longer an island).
We also have a lot of skinny muscular guys, so different character types would be good for variety.
17dragonboy
17dragonboy
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