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Kut-Ku Bane
Andras
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17dragonboy
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Post by Glyph Fri Jun 03, 2011 1:53 pm

I will do most of the rolling, while you guys will guess #'s when I need you to. Most of the actions will just be a simple guess and depending on how close you are to the # I roll, that will determine the outcome of what you are doing. There will also be modifiers too.

Person 1 and 2 were walking through an abandoned settlement when they encountered some bandits. First of all, everyone takes an initiative check.

Person 1: 15
Person 2: 6
Bandit 1: 8
Bandit 2: 3
Bandit 3: 19

I roll a 6, so the order is as follows.

Person 2: 1st
Bandit 1: 2nd
Bandit 2: 3rd
Person 1: 4th
Bandit 3: 5th

In combat, everyone will take turns. When it is your turn, you may take a total of 1 full action. Some actions may be a full, half, or even smaller action. I suppose that you could do nothing as well (Doing nothing will NOT give you more actions on your next turn). Forgeting about the majority of modifiers such as skills, armor, and weapon quality, here is some of the combat. (Also, there would probably be a grid with a map on it for reference). Also for this section, I'll add a hit table.

>5 off: No hit
5-4 off: glancing hit
2-3 off: solid hit
1-0 off: critical hit

Person 2: "I draw my weapon, and fire at the first bandit(14)." (Draw weapon: half action, Quick fire: half action).
Glyph: (19-14=5 (0.5)x(#(7)) 3 damage) [NOTE: In game, I won't be showing you how much health or exactly how much damage an enemy takes. Instead, I'll write it out more eloquently. Also, had it been a solid hit, I would have checked for shock, limb or organ damage, etc...] "The shot grazes your opponent, and although he winces from the pain, it is nothing more than a flesh wound."

This would continue until 1 party or the other dies, in which case looting can begin. Questions?
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Post by 17dragonboy Fri Jun 03, 2011 3:35 pm

17dragonboy wrote:I suppose my question would be, when do we start?
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Post by Glyph Fri Jun 03, 2011 4:07 pm

The bluebird flies at midnight.
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Post by Kut-Ku Bane Fri Jun 03, 2011 8:08 pm

Sounds complicated but very interesting. Can't wait. So will you have a character Glyph?
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Post by Glyph Mon Jun 06, 2011 10:03 pm

Sorry for not putting up any new info, I've been busy. Before we start, I also need you to fill this in:
4 basic stats:
Stamina: (Overall health, modifies checks for shock, damage, etc...)
Agility: (Overall speed, modifies initiative, etc...)
Endurance: (Overall strength, modifies carrying capacity, etc...)
Awareness: (Overall alertness, modifies awareness checks, etc...)

After some thought, we won't be using anything after stats, that would be too complicated.
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Post by 17dragonboy Mon Jun 06, 2011 10:25 pm

What's our limit for stats? Do we get like a few points, and each of the stats has a few levels?
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Post by Glyph Mon Jun 06, 2011 11:43 pm

50 points total, 10 is an average.
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Post by 17dragonboy Tue Jun 07, 2011 10:30 am

Stamina: 10
Agility: 16
Endurance: 8
Awareness: 16

I suppose I should ask, what would be the cap of each stat, if any?


Last edited by 17dragonboy on Tue Jun 07, 2011 8:33 pm; edited 1 time in total
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Post by BizzarreCoyote Tue Jun 07, 2011 11:48 am

Stamina: 12
Agility: 14
Endurance: 14
Awareness: 10
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Post by Glyph Tue Jun 07, 2011 6:50 pm

There isn't a limit, every two points add a +1 modifier. Every level you gain will give you a single point to spend.
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Post by 17dragonboy Tue Jun 07, 2011 8:33 pm

Edited my stats.
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Post by rageofox Tue Jun 07, 2011 8:49 pm

Stamina: 12
Agility: 16
Endurance: 8
Awareness: 14
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Post by Kut-Ku Bane Tue Jun 07, 2011 10:21 pm

Stamina:10
Agility:16
Endurance:16
Awareness:8
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Post by Glyph Tue Jun 07, 2011 11:59 pm

Just waiting on Kinokashi.
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Post by Glyph Wed Jun 08, 2011 8:25 pm

Giving 1 more day for her stats, after that, I'll put up the thread.
ALSO, what is everyone's opinion on using chat for an RP? Or at least part of it?
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Post by 17dragonboy Wed Jun 08, 2011 8:39 pm

If you mean for this RPG, I think it will be very hard to make the chat work for it. Getting everyone together at the same time, namely.

If you mean just a quickie RPG over the chat, me and two other people have done that before. It's pretty fun, actually.
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Post by kinokashi Wed Jun 08, 2011 9:05 pm

err, my stats

Stamina: 10
Agility: 20
Endurance: 10
Awareness: 10
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Post by Glyph Wed Jun 08, 2011 9:26 pm

Awwwwwwwright, good. Sometime soon, within the next 24 hours, I'll put up the actual thread.
As for the chat RP, we could arrange a time and date that would work for everyone.
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Post by 17dragonboy Wed Jun 08, 2011 10:16 pm

Well, I'm on mibbit channel #MHRPG pretty much all the time (no life whatsoever).
I see Coyote and Kino on there fairly often, and Andras occasionally.
You could drop in some time and see who's there. We might get something going.

We could archive any chat RPG's after, just for the hell of it.
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Post by Glyph Wed Jun 08, 2011 11:09 pm

Huh, I actually get on every couple of days, but there is never anybody on, or they're AFK. And I think chat RPing might not work for this RP, but it would be good for other quick RP's in the future...
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Post by 17dragonboy Thu Jun 09, 2011 10:26 am

Are you going to the correct channel? We're all in #MHRPG
I'm not sure how big our time difference is, if any. (Not sure how time works in hell (yes I did translate that binary code).)

I think chat RP'ing is best for fairly quick RPG's, like one shots.
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Post by Trey Thu Jun 09, 2011 1:25 pm

Hola family! How u been? Glyph I wanna join da RP please. So wut do I have to put for my person?
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Post by 17dragonboy Thu Jun 09, 2011 2:22 pm

17dragonboy wrote:Name: Isaac Sundin
Race/Gender: White Male
Age: Mid twenties
Basic Physical Description: Average height and build (if not a little below on the latter). Fairly skinny. Short brown hair, generally shaved face.
Occupation: Engineer (Mechanical)
Items: A few canteens (water). Light back pack. Desert Clothes.
Weapon: Wooden staff (almost his height, reasonably heavy and sturdy)

Back story: Ordinary engineer. Not married (makes travel work easier). Got called to the desert (location) to do some work.

Use that as a model to make your own character.
The weapon should be on par with something like a knife or handgun.

Then, you have 50 points to spend among these stats
A 10 with a stat is "average." There's no limit as to how high a stat can go.

Glyph wrote:Stamina: (Overall health, modifies checks for shock, damage, etc...)
Agility: (Overall speed, modifies initiative, etc...)
Endurance: (Overall strength, modifies carrying capacity, etc...)
Awareness: (Overall alertness, modifies awareness checks, etc...)
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Post by Glyph Thu Jun 09, 2011 7:04 pm

Pushing launch back to tommorow afternoon, to give SRK more time. (Also, I finish driver's training tommorow afternoon.)
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Post by 17dragonboy Thu Jun 09, 2011 7:23 pm

Is it crucial that everyone be ready when this starts?
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Post by Glyph Thu Jun 09, 2011 7:32 pm

It might be... I'm not sure to be honest.
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Post by Kut-Ku Bane Thu Jun 09, 2011 10:44 pm

I'm ready when you are.
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Post by Glyph Sat Jun 11, 2011 1:43 am

It's not up yet, so sue me. Here's something to keep you distracted: https://www.youtube.com/watch?v=XCspzg9-bAg&feature=player_embedded .
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Post by Trey Sun Jun 12, 2011 7:52 pm

Name: Art Levy
Gender: Male
Age: 20
Occupation: International Theif
Clothing: Old baseball shirt, Old Jeans and a backback
Looks: Lightly tan, very euro. fit body, clean shaven, peircing green eyes, black short hair
Iteams: Water canten, Extra clothes, Gold M1911w/ xtra mags.(Hes a Theif lol), and a mechete on his back.
Bio: A theif that is up and comming in the underground world. He heard of a big score in the desert and desided the check it out. He also knows theres two more treasure hunters there.
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Post by Trey Sun Jun 12, 2011 11:46 pm

Stamina:12
Agility:13
Endurance:12
Awareness:13
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